I'm trying my best to keep saves consistent across future updates. The game is in the early stages and needs lots of playtesting to sort out bugs. I want to rule out the possibility of monsters getting cloned accidentally, or saves getting corrupted. With that, I want to assure all of its features function properly and effectively. This is the first time I've made a game with such a large system attached to it. I'm motivated by being able to release devlogs, highlighting changes as we approach our goals for the full version! Focusing in on the encounters and how they play into the overall story. I want to make sure each level helps facilitate the next.Įarly access helps me put equal time to each space.
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